Managed to buy Fallout 76 Atoms? Then hurry up and grab a Power Armor because boy do we have quite the build for you to use today. This build is going to absolutely decimate any monster in the Wasteland. This is a Power Armor melee build that is focused on being a DPS for your team. This build will essentially help clear the way for your allies as you are a raging metal beast.
But bear in mind that this is a “glass cannon” build. Meaning that you are going to be a danger to your enemies as your smash them to pieces with your melee weapons. But you will go down easily if you are not careful or have no support that’s healing you as you go about. So be sure to read this guide carefully if this is the type of build you want.
Power Armor Melee Build
As said before, the Power Armor Melee build will be focused on doing as much damage as possible to help out your team. This will include you being in a Power Armor and having a powerful melee weapon. If you don’t have a melee weapon, then the fists of your Power Armor will do. Just remember that you will be taking a lot of damage and you will go down multiple times after taking out a majority of your enemies.
SPECIAL Attributes and Perk Cards
- Strength (15 points invested)
- Blocker Level 3 – Take 45% less damage from your opponents’ melee attacks
- Incisor Level 3 – Your melee weapons ignore 75% of your target’s armor
- Martial Artist Level 3 – Your melee weapons weigh 60% less, and you can swing them 30% faster
- Slugger Level 3 – Your two-handed melee weapons now do +20% damage
- Expert Slugger Level 2 – Your two-handed melee weapons now do +15% damage
- Master Slugger Level 1 – Your two-handed melee weapons now do +10% damage
- Perception (3 points invested)
- Glow Sight Level 3 – Deal +60% damage to glowing enemies
- Endurance (3 points invested)
- Rejuvenated Level 1 – You gain increased benefit from being Well Fed or Well Hydrated
- Revenant Level 2 – Gain a +50% damage bonus for 2 minutes when a player revives you
- Charisma (10 points invested)
- Bodyguards Level 4 – Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you
- Suppressor Level 3 – Reduce your target’s damage output by 30% for 2 seconds after you attack
- Squad Maneuver Level 2 – Run 20% faster when part of a team
- Strange In Numbers Level 1 – Positive mutation effects are +25% stronger if teammates are mutated too
- Intelligence (3 points invested)
- Weapon Artisan Level 3 – You can repair any weapon to 200% of normal maximum condition
- Agility (8 points invested)
- Action Boy Level 3 – Action Points regenerate 45% faster
- Marathoner Level 3 – Sprinting consumes 40% fewer Action Points
- Adrenaline Level 1 – Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills
- Born Survivor Level 1 – Falling below 20% health will automatically use a Stimpak, once every 20s
- Luck (14 points invested)
- Bloody Mess Level 3 – 15% bonus damage means enemies may explode into a gory red paste
- Class Freak Level 3 – The negative effects of your mutations are reduced by 75%
- Critical Savvy Level 3 – Critical Hits now only consume 55% of your critical meter
- Serendipity Level 3 – While below 30% health, gain a 45% chance to avoid damage
- Starched Genes Level 2 – You will never mutate from rads and Radaway will never cure mutations.
Equipment
Moving to the bits that will require some Fallout 76 caps for sale, the equipment. Starting with the armor that you will be wearing. It’s obvious that it’s going to be the Power Armor. Any Power Armor will do. This is important as the skills and perks are all centered around the Power Armor. Without it, your build is useless.
The weapon of choice will be the Super Sledge. This bad boy will be able to do so much damage when this build is in play. Your enemies are practically going to be pancakes already.
Lastly is Chems. The Psychobuff will boost your damage, strength, endurance, and health when active. Not only that, but you get a 30% bonus melee damage from Fury as well.